bottled_drums (
bottled_drums) wrote in
fracturedrp2012-01-22 09:44 pm
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When: Master's Wardrobe 1941
Who: Märet/
bottled_drums and...?
Where: The Mansion
Märet can currently be found rummaging around in the machinery under the stairs. He knows the stairs are supposed to move - some esoteric Doctorish instinct told him to check, and he found the evidence of it pretty quickly - but something's wrong with them. He'll just be working to ferret out the problem, because he wants to add the staircase to the list of things he can ride in this house.
Who: Märet/
Where: The Mansion
Märet can currently be found rummaging around in the machinery under the stairs. He knows the stairs are supposed to move - some esoteric Doctorish instinct told him to check, and he found the evidence of it pretty quickly - but something's wrong with them. He'll just be working to ferret out the problem, because he wants to add the staircase to the list of things he can ride in this house.

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"Oh!" Märet still doesn't deal well with people he hasn't been introduced to - at least, not when he encounters them by himself. He turns to look at him, surprised, and drops his tool...and then turns again and tries to scramble into the tiny, machinery-filled cupboard space to hide. It doesn't work as well as he had hoped.
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Then there's the blond he ran into and he peers under the stairs. "Hello? I'm terribly sorry to have startle you."
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"The Doctor-thing says not to talk to strangers alone," he says. What he doesn't clarify is that Andrew told him that to stop him from saying things that would worry people, rather than to keep him safe from stranger danger.
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"I'm a copper. You know you can always talk to a copper. And the name's John. So we're not complete strangers now." He wants to get Maret unstuck before someone tries to use those stairs.
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He squirms uncomfortably, considering the situation. He's smart enough to know that if he stays under here and someone gets the stairs moving, he could be crushed. He's also smart enough to have disabled the stairs while working on them, but his current hiding place still leaves him feeling uneasy.
"I'm stuck," he says after a moment, coming to the conclusion that sharing this information is in his best interest at the moment.
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He watches Maret twist himself in the stairs and he ums. "Yes, I could tell that you are stuck. Just be glad you found a copper who's an old army doctor."
He's going to try to help Maret from out of the stairs. "You're going to need to stay still." John pats himself down to see if he's got a torch on him. He finds a small pocket light and he shines it to see how bad Maret's wedged in.
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Staying still is kind of hard for him, all the same.
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He comes back and he goes to try to put it between the water and Maret. "This should loosen you up."
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The soapy water makes it easier to move, but he still doesn't have enough leverage to get himself out. "Pull my feet," he says, bracing his hands so he can push himself out while John pulls.
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"It was broken," he says, as if no further reason is needed.
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"I bet I could fix them."
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He can only imagine someone having a nasty fall down the stairs. "I still didn't get your name."
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He hesitates a moment, but remembers that the man said he didn't count as a stranger. "Märetskaldenon," he supplies.
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